carriers-sip
MOS (mean opinion score)
MOS, or mean opinion score, is a one-to-five rating of call audio quality, where five is perfect and anything below about three sounds noticeably bad.
MOS stands for mean opinion score, and it is a simple way to put a number on how good a call sounds. The scale runs from one to five: five is crystal clear, around four is the quality you expect from a good VoIP call, three is usable but annoying, and anything lower is hard to talk over. Originally people scored calls by ear, but modern tools calculate MOS automatically from the network conditions.
A low MOS is not a single problem on its own; it is a symptom. The score drops when the network introduces Packet loss, Jitter (uneven packet timing), or too much Latency (delay). Each of those chips away at the audio your agents and leads hear, and MOS rolls them into one easy-to-watch figure. That makes it a handy first alert: if your average MOS slides over a few days, something on the path between your dialer and your carrier is getting worse.
Reading the number
Aim to keep MOS at four or above for a call center. The audio itself travels over RTP (Real-time Transport Protocol), and the Codec you choose sets a ceiling on the best score you can reach. An uncompressed codec like G.711 codec can score higher than a compressed one like G.729 codec under ideal conditions, but G.729 codec holds up better when bandwidth is tight because it leaves more headroom for packets to arrive on time.
When you spot a bad MOS, treat it as a starting point and dig into the underlying cause rather than just noting the score. Check whether the trouble lines up with your busiest dialing hours, since heavy call volume is the usual reason quality slips on a contact center connection.
It also helps to know that MOS is a measure of the network path, not of any one person's experience in isolation. Two agents on the same server can see very different scores if one is on a clean office line and the other is on shaky home internet. So when you track MOS, track it per agent or per route, not just as one company-wide average. A single bad connection can drag the average down and send you hunting for a problem that only affects one desk. Used that way, MOS turns vague complaints of bad audio into something you can actually pinpoint and fix.
Related terms
Codec
The method that compresses and decompresses voice audio for a VoIP call, trading off between sound quality and how much network bandwidth each call uses.
Jitter
Jitter is the uneven arrival timing of voice packets on a call, which can make audio sound choppy or robotic even when little data is actually lost.
Latency
Latency is the delay between speaking and being heard on a call — the time audio takes to travel across the network, measured in milliseconds.
Packet loss
Packet loss happens when voice data packets fail to reach their destination, leaving gaps that sound like clipped words or robotic, broken audio.
RTP
Real-time Transport Protocol, the stream of small packets that carries the actual voice audio of a VoIP call between the two endpoints.
VoIP
Voice over Internet Protocol, the technology that sends phone calls as data packets over the internet instead of over traditional copper phone lines.